Manami.ai by Yomi Games
An anime-style ai agent game and Twitter Bot.
Used the twitter API, Node.js and web tech.
It uses LLMs and other AI-based methods to interact with players.
To be clear, all I.P is owned by Yomi Games.
SnowCrest Peak by Yomi Games
An anime-style farming game with unique "idle racing" mechanics.
I worked on this while at Yomi Games, combining cozy farming
gameplay with Web3 technology.
To be clear, not a game that I made solo. Any I.P is owned by Yomi Games.
LetterPlace
A mobile puzzle game where players solve condensed crosswords by placing and rearranging
letters.
Escape Rooms with the Narrator
This is a remake of an older game I created, also named "Escape Rooms with the Narrator".
It features complex puzzles and a reactive voice system.
Lockheed Martin
Software Engineering Intern
Worked on software development projects and gained experience in enterprise-level software engineering practices.
Rocket Factory (Remake)
This was a tech demo I worked on while working an internship during the
summer of 2022. Unfortunately, I didn't finish it, but I did learn how to create realistic graphics
for games.
MironCraft
This is a voxel terrain generator created using raw
C++ and OpenGL. It was my first
foray into graphics programming, so it was not my best work.
But, hey, it worked!
The Saveminks Story
This was a cute, pixel art game I made in a few months.
It taught me more about 2D game development and puzzle game design.
While I thought it was pretty good, not many people played it.
Joined Together
A simple 2D game I made in 48 hours for the 2021 GMTK Game Jam.
I remember getting a very poor "fun" score, and I resolved to
create a game that was based on a good, FUN, central idea.
Home Safe Home
My third try at a horror game. This is the place where the Unity Game Engine clicked for me.
This game actually has a gameplay loop, and many moving parts. Made during quarantine.
The Monday Ice Cream Usual
A silly game I made in 48 hours for the 2020 GMTK Game Jam.
The theme was "Out of Control". Ths was just me having fun making
a game.
Snow Searcher
My second try at a horror game. Very short, and not very good.
But that's what learning is for.
Blind Planet
A game made for a week long game jam. Helped develop my early 3D modeling style.
Escape Rooms with the Narrator
A game made for the first and only Community Game Jam in 2019. In fact, it was the most popular game
of the jam for a while.
This game jumpstarted my love for game development. (And, if you couldn't tell by the remake, I
still like the idea.)
The Rocket Factory
The original "The Rocket Factory" game. It was very short, and I used really bad textures. But it
was my first attempt at a horror game.
I really liked the robot design from this game.
Classicalism (Demo)
Short, cartoony game I made in about a week, just because I wanted to.
Hawking Radiation
The very first game I ever published.
Lucid Dream
One of the first games I made, made when I was 12 years old.
It was for my very first Game Jam, (though I didn't know what those were at the time).